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Hegemon

Empire-building on a new level

Hegemon

In the far reaches of the galaxy, rising factions compete for supremacy. You build an empire of facilities, fleets, and colonized sectors - each round brings new cards to market, but your rivals are bidding too.

Two paths lead to victory: cultural prosperity - or military dominance that knocks your opponents out of the game. There are no direct attacks. Whoever skillfully balances income, supply, and military wins.

Hegemon
Players

2–4 Players

Duration

45–90 min.

Complexity

Medium

Theme

Sci-Fi / Civilization Building

What sets Hegemon apart

Two paths to victory

Cultural prosperity or military hegemony. But the real game happens between them: the moment someone builds ships, everyone has to react. The pressure alone changes the match - even when no one delivers the final blow.

Bidding wars

One faction marker on a card -> it's yours. Two or more -> blind auction. Sounds simple, but plays intense: you have to read your opponents. And sometimes you bid just to drive up the price.

Building as a puzzle

A third layer of complexity alongside economy and military. Logistics slots, links, planet connections - every card needs its place. Skip the planning and you'll wall off the future of your empire.

No waiting at the table

The building phase runs simultaneously - all players place cards onto their empires at the same time. Even with four players, no long waits, no thumb-twiddling. You're always in the game.

What Hegemon is not
  • Not a deckbuilder - placed cards stay in play, no draw luck.
  • Not a 4X - no classic exploration, no research.
  • Not a combat or war game - military strength acts as leverage, not as a combat mechanic.

How it plays

A simple round-based core mechanic that runs through the following phases:

Phase 1

Income

All players collect ICR according to their current income.

Phase 2

Market

Everyone bids for the cards on offer. Conflicts resolve via blind auction.

Phase 3

Action

Simultaneous building - whatever your hand and tableau allow. Order and slots decide.

Components

Main box
All market cards in one box...

All market cards in one box...

... and the lid holds the discard pile

... and the lid holds the discard pile

Four factions
Decurion Faction boxDecurion
Kaldari Faction boxKaldari
Valerion Faction boxValerion
Veridian Faction boxVeridian
Components in detail
Military track
Military track

Modular three-piece track that always shows the military balance of power.

Faction console
Faction console

The faction box also contains the faction console to track income and supply.

ICR chips
ICR chips

The galactic currency.

Start player
Start player

Rotates after every round.

Sample cards
Downloads

Complete Rulebook

The complete Hegemon rulebook.

One-Pager

Game overview on a single page.