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Seafight

Concept Stage

A pirate sea battle for two captains who don't want to share.

Seafight
Status

Seafight is currently in the concept stage. Early artwork, a thought-through ruleset, and a map are in place, but no prototype yet and no playtests. This page is a look into our workshop: what we're working on next.

Seafight is our next project: a fully symmetric two-player board game about pirate captains fighting for Caribbean treasure. Medium complexity, rules explained in 10 to 15 minutes, but with enough tactical depth for many plays.

Each player commands a fleet of four ship types (schooner, brigantine, frigate, galleon), each with different values for armor, firepower, cargo space, and nautical mobility. On a hexagonal board, you maneuver between two treasure islands, plunder gold, and bring it back to your home base.

Here's the catch: the gold you collect is both victory point and currency. Every coin you invest in new ships or in cards from the market is one less at the end of the game. To win, you have to constantly weigh when the risk is worth the investment.

Combat is decided with dice: cannon fire against the target's nautical value, boarding actions as high-risk, high-reward gambits. On top of that, each player runs their own deck of action and attack cards, four cards in hand at all times, played cards immediately drawn back. And over it all, the wind turns: a special die after every round decides which way it blows, capable of upending the best-laid plans.

Players

2 players

Duration

45–60 min.

Complexity

Medium

Theme

Pirates / Sea Battle

The Board

Two pirate bases on opposing sides, two treasure islands in the middle. Ships move on hexagonal tiles, every action costs nautical points. What sounds simple has depth: wind, positioning, and the question whether you focus on the close or the contested central island make every game different.

First draft of the playing field
First draft of the playing field

Example cards

Each player runs their own deck of ship, attack, and action cards. A shared market lets you buy additional cards permanently into your deck. A selection of the cards designed so far:

If pure pirate-vs-pirate duel gameplay appeals to you, Seafight is our promise that space isn't the only thing we do. We welcome feedback from publishers looking for an elegant family game that's explained in 15 minutes and unfolds through the depth of its decisions.