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Puzity

In Development

Build a city that works — one tile at a time.

Puzity
Status

Puzity is already fully playable as a digital version: solo, two-player pass & play, or against an AI opponent. The physical board game is taking shape alongside it — the tiles, values, and rules inside the app are exactly the ones meant to end up on the table. That makes the app our prototype and our balancing tool in one.

Puzity is a city-building tile-laying game for one or two players. You start with a single tile — the city centre — and keep adding round after round: residential districts, power plants, water treatment works, schools, stadiums. Every new tile has to fit edge to edge and connect to the existing network via at least one road link.

The appeal isn't in the placing, it's in the budgeting. Four trackers run for the whole game: power and water may never drop below zero, or the move simply isn't legal. Workforce is a seesaw — it wants to settle around zero, and every point of deviation past the second costs you satisfaction. And satisfaction is the health bar: drop to the loss threshold and you're out immediately; reach the win threshold and the game ends on the spot in your favour.

At the end, victory points decide it: the printed values of your buildings, +7 for every complete themed set of three, points for a connected transit network, and neighbourhood bonuses for cleverly placed tiles. Against that stand two rules that shape the skyline: gaps in the city cost points, and anyone who never rotated a single tile all game takes ten points on top. So a compact, gapless city isn't just prettier — it wins.

82 tile types, 342 tiles in the deck. Before the first round you set the game length — short, medium, or long — and the difficulty, which tightens the satisfaction thresholds. Solo play adds BigCity mode: 300 turns, no early victory, the discard pile gets reshuffled. For anyone who just wants to build until nothing fits any more.

Players

1–2 players

Duration

30–120 min.

Complexity

Enthusiast

Theme

City building / Puzzle

Play Puzity online

The digital version runs straight in the browser — no install, no account, touchscreen included.

Closed test version

We're in the middle of balancing, so the game is still password-protected. If you'd like to take a look and help test: drop us a line and we'll send you the credentials.

The digital version

The app takes on exactly the work that's most tedious at the table: it recalculates all four trackers after every move, checks whether a placement is legal at all, and keeps score continuously — including set progress, transit network, and the gap penalty.

A solo game: on the left the scoreboard with every scoring source and the four trackers, at the bottom your hand tiles, the draw pile, and the open market.
A solo game: on the left the scoreboard with every scoring source and the four trackers, at the bottom your hand tiles, the draw pile, and the open market.
With values turned on, every tile shows what it costs and what it yields — the lines between squares mark active neighbourhood bonuses.
With values turned on, every tile shows what it costs and what it yields — the lines between squares mark active neighbourhood bonuses.

The tiles

Every tile is a piece of city with its own values and road connections. The coloured frames are part of the system: a red frame marks noisy or dirty buildings — every adjacent tile that produces workforce then costs you satisfaction. Blue, green, yellow, and orange mark the four themed sets that pay bonus points at the end.

City centreCity centre
Residential districtResidential district
Wind farmWind farm
Water treatmentWater treatment
HospitalHospital
UniversityUniversity
StadiumStadium
SupermarketSupermarket
Industrial estateIndustrial estate
MetroMetro

From screen to tabletop

Puzity was designed as a board game from the start: square 5 × 5 cm tiles, road connections centred on the edges, four trackers on a player board. Nothing in the rules requires a computer — the workforce seesaw, for instance, is deliberately built so you can do the maths in your head with cardboard and a pencil.

The digital version just does it faster. It's our test lab: a rule change goes in during the morning and gets played across twenty games by the evening, before it ever reaches the rulebook.

Puzity is the first of our games to exist digitally before it exists in print. If you'd like to help test it — or if you're a publisher wanting a look at an enthusiast game with hundreds of plays already behind it: we'd love to hear from you.